3D CAs

From: Rudy Rucker (rucker@sjsumcs.SJSU.EDU)
Date: Thu Apr 15 1993 - 23:26:03 UTC


Carter Bays's standard life was based on a 27-cell neighborhood, meaning
that each cell sees a 3x3x3 cube of cells around itself.  Bays's favorite
rule was what he called 5/5/4/5, meaning that a dead cell is turned of
--- I mean turned ON --- iff it has 5 neighbors on.  A cell already on
stays on if it has 4 or 5 neighbors on.  This rule was invented in close
analogy with Conway's Life, which is 3/3/2/3.

John Walker implemented a slow-running version of Bays's Life, and we 
included a "movie" of it on the CA LAB disks (Autodesk , 1989).  We
showed a glider, a "rotor", and a "bucking bronco".

As Mcintosh says in his very interesting comments, we do not have enough
experience with 3D rules to know if any of them is really as rich as
Conway's Life --- although one expects that there will be such rules.

As regards the difficulty of looking at 3D CAs, note that Margolus and
Toffoli's new CA accelerator, the CAM 6, can run 3D rules quite rapidly.
A few months ago Margolus showed me a film of the CAM 6 running a
3D Vote rule.  The way in which the program showed the congealing Vote
globs was to *render* the image with *virtual light*!  This is done in
a CA way: a plane of "photons" enters the space at some angle, and
at each generation the photons move one step deeper.  If a photon hits
an object, it stays there and waits.  Meanwhile the photon plane moves
to the back of the space and then starts marching forward again.  
Whenever the returning photon plane finds a waiting photon, it sends
it back towards the starting plane, reflected at an appropriate angle.


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