Re: 3-D Life.

From: Richard J. Gaylord (gaylord@ux1cso.uiuc.edu)
Date: Wed Apr 14 1993 - 13:16:11 UTC


From: Harold V. McIntosh, MCINTOSH@unamvm1.dgsca.unam.mx
Date: Wed, 14 Apr 1993 03:36:12 GMT
In article <9304140329.AA03912@Early-Bird.Think.COM> Harold V. McIntosh,
MCINTOSH@unamvm1.dgsca.unam.mx writes:
>Ergin Guney <eg23+(at)ANDREW.CMU.EDU> asks:
>Does anybody there know the rules for 3 dimensional game of life?
>and Richard Ottolini <stgprao(at)ST.UNOCAL.COM> replies:
>There was a Scientific American mathematical recreations
>column circa 1989 with interesting rules.
>-
>He no doubt means: A. K. Dewdney, Computer Recreations - the game Life
>acquires some successors in three dimensiona, Scientific American,
>February 1987, pp 8-13. Also see: A. K. Dewdney, The Armchair Universe,
>W. H. Freeman and Company, New York, 1988 (ISBN 0-7167-1939-8 pbk),
>which may still be in print and easier to get than old Scientific
>Americans.
>-
>That article featured work of Carter Bays, which was reported in more
>detail in a series of articles in Complex Systems, also around 1987.
>Bays offered some programs for the Macintosh and a newsletter, but
>after two issues, little more has been heard from him.

=======
i think the latest issue of "Complex Systems" has a new article by Bays
on 3D Life.

note: the sci. am. article says that if you send Bays some $$ he will
send his programs and articles. i did (along with a self-addressed
envelope and a formatted diskette) and he kept the money and the disk and
the envelope but sent me nothing.

richard j. gaylord, university of illinois, gaylord@ux1.cso.uiuc.edu

"if you're not programming functionally, then you must be programming
dysfunctionally"


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